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SYSTEM SHOCK 2 research skill
SYSTEM SHOCK 2 research skill





Generally speaking, you should fulfill the requirements of the EMP Rifle only if you want to maximize the effectiveness of other Energy Weapons like the Laser Rapier.

  • When using Armor-Piercing Bullets, the M-22 Assault Rifle does exactly the same amount of damage as the EMP Rifle, making the EMP Rifle's usefulness somewhat questionable.
  • Level 2 - Reduces energy consumption by 50%, increases projectile speed by 50% and increases damage to 125% of normal.
  • Level 1 - Increases energy storage capacity by 50% (counting in Maintenance bonus) and increases damage to 110% of normal.
  • SYSTEM SHOCK 2 research skill SYSTEM SHOCK 2 research skill

    The shot has a 50% larger blast radius (for a 337.5% larger area of effect) and deals 50% more damage. Overcharge - It fires a single shot when the trigger is pulled and consumes 20 units of electric energy per shot.Single Shot - It fires a single shot when the trigger is pulled and consumes 2 units of electric energy per shot.No research is required.Įnergy - This weapon features a built-in electrical capacitor which is rechargeable using Portable Batteries, Electron Cascade or Energy Recharging Stations and allows it to fire Energy Projectiles. The EMP Rifle requires Energy Weapons skill level 6 to use.

    SYSTEM SHOCK 2 research skill

    However, it has absolutely no effect against non-cybernetic organic targets. Scientists were able to isolate the magnetic pulse that caused this disruption and incorporate it into a weapon that was devastatingly effective against androids, cyborgs and robots. The EMP rifle’s origins lie back in the 20th century, where it was discovered that a residual effect of nuclear explosions was the total disruption of radio and electrical signals.







    SYSTEM SHOCK 2 research skill